Built in HOF2.5-support |
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| GP2lap in HOF2.5-mode assists you in preventing accidental mistakes against many HOF2.5 rules. It is not a complete guarantee that your laptime is legal, but it covers most unintended misconfigurations. The support consists of warning messages and information on three levels: while loading the track, during driving and when saving the hotlap. | ||
| 1. Loading the track | ||
| You should be warned, but it might
happen that you accidentally use a custom track that wasn't downloaded from this webpage. Like all other rules, this is
discovered when checking the authcode. But GP2LAP in HOF2.5-mode
is kind enough to warn you at the time of loading with this messagebox:
A more common mistake could be placing custom tracks in the wrong trackslot. This is also signalled with a messagebox:
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| 2. Information while driving | ||
| While you are on the track, you can
use the "2" and "0" keys (not on the keypad) to display/remove some
information: (also in VGA, but less readable because of the lower resolution...)
Most important and most used is the last line: it tells you the average and maximum value of the PO during the previous lap, and the number of seconds that the PO was over 100%. Before you drive "for real", you should do some test laps and check in the rules whether these PO-figures are legal. If not, you can still change framerate and details to tune the PO. This is more convenient than driving a testlap, quitting GP2 and applying HOF2LAP on a replay to check these values. Other informative messages that appear at the start of a lap: [HOF2.5] Warning: No slowdown before start of lap! Lap will be DQ!
[HOF2.5] Warning: Not a GP2lap extended file!
Finally, not a warning-message, but a rule-enforcement is that you will lose your wheels when cutting chicanes! Practice will tell you how far you can go. |
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| 3. Saving the extended hotlap replay | ||
| Additional warnings are given when
trying to save hotlaps: It is not allowed to use F4 (indestuctability). This is what you get when you try to save a hotlap in which you used it:
And if you reloaded from a non-GP2lap extended saved game:
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I wish to thank Rene Smit again for the extra effort to include this support in GP2LAP!
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